![]() ![]() TXD Workshop attempts to resize improper image sizes automatically and that may be causing some of the problem. ![]() Check if your images have the proper dimensions, if not then resize them. Some textures, like for player or cut scene models, are a ratio of 1 to 1: 256 x 256. Standard textures usually are a ration of 2 to 1: width 128px and height 256px at 24BPP. The random colors may be caused by your texture not being sized at a ratio of 128 pixels. I usually stick with BMP image types because they just seem easier to work with between MS paint and IrfanView. However, there are times when it can be kind of "buggy". I have used version 4.5 for a long time and it most of the time it works well for me. an Application Error window comes up reading "Exception EFOpenError in module dxt.dll at 0000B4A6" and the texture just becomes random colors. ![]()
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